This semester-long research project was focused on creating real-time VLP-16 LiDAR simulations using Unreal Engine and Microsoft AirSim.
We simulated IR interactions with glass and compared it with real-world test data.
Simulation Screens

Features:
- UDP packets streamed to UE4 from a VLP-16 using the Boost C++ library
- Intensity and distance based coloring
- Toggleable Minimap
- 10Hz Refresh rate
Side by side point cloud comparisons between our simulation and a real-world location. The green point cloud is simulated data and the red point cloud is our truth value.